![]() ![]() None of the wizard crackers' particle effects are red in the final game.Įarly health meter HUD and unobtainable camera angle.Īgain, the early health meter HUD. The vent also looks different, and gives off different, multi-coloured particles.Įarly health meter HUD. The room bears similarity to the dungeons however it's highly likely that it is an earlier version of a room found within the dungeons in the final game which has a very similar object layout. This doesn't fit in as the Invisibility Cloak is obtained two whole plot events proceeding Diagon Alley.Īnother seemingly missing room, along with the early health meter HUD. fireseeds, flies jar) are shown as part of the HUD for a short time following collection until the next story event. In the final game, significant plot items (e.g. For whatever reason, the Invisibility Cloak HUD icon is displayed in the top-right corner. Harry and Ron never stand in this stance in the shown cutscene.Įarly health meter HUD and unobtainable camera positioning.Įarly health meter HUD and the save book to the right of Gringotts is missing. Considering this, developers were possibly thinking about making the events before Forbidden Forest playable instead of telling the player what happens through the in-game book. These poles were recycled into the sequel game.Īlong with the early health meter HUD, the area resembling the Grounds shown is also nowhere to be found within the final game, nor the NPC or door seen within it, although it does use similar lighting and textures to the Forbidden Forest. Finally, in place of coloured rings, Harry has to fly through sets of poles (along with a HUD icon for them). Additionally, early versions of the health meter and timer HUD are visible. No broomstick levels take place at night in the final game. It takes place during a Quidditch training lesson, held at night. Taken, or at least hosted at one point by Computer and Video Games.Īnother very early screenshot. There are lamps present atop the ends of the staircase "bannisters". This camera angle is unobtainable in the final game, and was likely taken using a developer free camera tool. The HUD timer isn't present and the camera is in a position not obtainable in the final game (though these are likely just removed developer functions). Based off of the textures and some objects, it appears this room was intended for the dungeons area (specifically the sequence after Defence Against the Dark Arts class where Harry must destroy some curses around the area).Ī (presumably) near-final version of the race to Charms class, based on the visible surroundings. Harry's health meter is coloured dark orange instead of yellow (as well as having a different outline and size) and the chamber shown does not exist at all within the final game. ![]() While the hosts for these screenshots are unknown (although the first one appeared on the game's official website) as they seem to have been re-hosted, they were taken by the developer/Electronic Arts themselves (along with a watermark added as proof in most of them).Īn image of a very early build of the game. This screenshot shows an early version of either Hogwarts Grounds at night or Forbidden Forest, once again. The spell learning challenge has a different button layout and Professor Quirrel model has different textures. The Gringotts mini-game shown here appears to be the same compared to the final version. The first screenshot shows Hagrid's Hut at night, although no level in the final version takes place at night besides the Forbidden Forest level and it could be a placeholder skybox, the bush next to Harry isn't seen in the final version. These screenshots were taken for the GamePro Magazine, dated June 2001. Some differ rather largely, while others have no changes visible besides the inclusion of a free camera mode of sorts. Leading up to the game's release, a number of screenshots of in-development versions of the game were published across various websites. 1.3.2 Unknown Hogwarts Grounds at Night.1.1.3 Defense Against The Dark Arts Lesson.
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